Assassin's
Creed: Revelations is a baffling game. I should love it, but every time I start
to enjoy myself, frustration interjects. I don't think it's because the
developers were against players having fun, rather they didn't have the time to
create a game that met the series' usually high standard.
Whether
it's the new mechanics, like bomb-making and den (read: tower) defense, or the
combat and general parkour that characterise the series, you get the feeling
that someone was standing behind the various creative teams with whip in hand.
Brotherhood's annoying combo kill system returns and the rhythm of melee
encounters is more stilted than ever before. I've mistakenly plunged to my
death while traversing across Constantinople more times than I'd care to admit,
and the new hookblade and zip lines don't really do much to counter the feeling
of déja vu Revelations presents to
series' veterans. I've only ever used bombs or thought of making them when the
mission design thrusts it into the realm of necessity. As for the den defense,
it is, simply put, a crime against gaming.
I would sooner stick this bomb up my ass, than defend another den!
I don't
abhor tower defense games in the slightest. Pixeljunk Monsters and Fieldrunners
are just some examples of the genre done right. Revelations' effort is so
horrendously unbalanced that I've opted to just let my territory fall to the
Templars and reclaim it the old-fashioned (read: more enjoyable, but still
unnecessary) way: by killing Templar captains and igniting the base they just
took from me. After the tutorial, I have failed to succeed in these sequences;
even when I've taken the advice of friends and built numerous barricades and
covered rooftops with gunmen. I can't make heads or tails of it, even when my
experience with it hasn't required me to cover multiple routes: your enemies
have only one route to your den. Throw me a bone!
The story
isn't overly compelling either; the only thing driving me forward is a desire
to see some loose ends tied up (and there's no guarantee of that happening in
this instalment!). I just wish the whole Animus Island thing was done away
with. The only thing it's presented so far is some cryptic conversation and the
most nauseating first person puzzle sequence that I've ever played through. Thankfully,
the majority of the game takes place in the Animus-rendered past, but even
Ezio's charms fail to drag the narrative out of mediocrity's territory. Sure,
the opportunity to once again walk in Altair's boots is appreciated, but I
can't think of a single thing in this game that hasn't been done better in its
predecessors.
Maybe I'm
being too hard on this game? Maybe the best is yet to come? I feel I'm about
halfway through, and apart from a breathtaking sequence underneath Galata
Tower, I couldn't recommend Assassin's Creed: Revelations to anyone but the
most ardent of fans.
Has
anyone else played through Assassin's Creed: Revelations? What are your
thoughts on it?
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