Wednesday, November 17
Blaze of Glory
My favourite new weapon is without a doubt, the under-barrel flamethrower. It's only effective in close quarters, but it has saved my skin (and charred that of others) in many a clinch situation. There are few feats more satisfying than a multikill achieved with a carefully-timed spray of fiery death. Other secondary toys like the masterkey (under-barrel shotgun) and n00b tube (under-barrel grenade launcher) make their return, but I can't see my interest in this incendiary life-saver waning anytime soon.
This tool is all the more effective with the upgraded Second Chance perk. I haven't been so lucky as to have many colleagues take the time to revive me, but being able to live that little while longer (with your pistol of choice, no less) provides a few opportunties to pick up extra kills. When your team does opt to save you though, your killstreak is preserved, and the fun continues. Combined with the Scavenger and Warlord perks, things can get very silly. Warlord Pro enables players to carry two lethal and two secondary thrown weapons (for me, grenades), while Scavenger enables you to pick extra munitions (including grenades) from the bodies of your enemies. Bombs away!
I must admit that I find it surprising that few have so far adopted this strategy. On maps with large open spaces however, the flamethrower and frags approach falls over. It doesn't fail entirely, but it is much harder to make a living.
I wish I had more for you today, but it has been hard to pull myself away from the familiar, but addictive CoD formula applied to a plethora of new, brilliantly designed maps. Once again, if the Call of Duty multiplayer game has never done it for you, the slightly more customizable approach probably won't win you over; but I would encourage you to trial it at the very least.
Assassin's Creed: Brotherhood and Need for Speed: Hot Pursuit for me tomorrow. Kinect will have to wait. Anybody else picking up some new releases? Please share your purchase decisions with us.
Monday, November 15
Moving Choreography
Save for the chanting between rounds, the crowd showed the same reverance towards the players as that observed for the actors on a stage. Slight exaggeration I guess, but the action was far more convincing, and there were far less campy songs about fighting (that didn't really sound overly threatening). To give you a taste of my pain:
We're gonna rock it tonight,
We're gonna jazz it up and have us a ball!
They're gonna get it tonight;
The more they turn it on the harder they'll fall!
These are lyrics from a song that is sung before people die! I'll concede that West Side Story is a little more coherent from a narrative perspective, but that is understandable when in SFIV you have twenty-something characters that can each be the focus of the story.
It's not that I didn't enjoy myself. The company was more than enough to make the night worthwhile, but it does sadden me somewhat to think that a night spent gaming will for sometime have as much cultural currency as witnessing a brawl in a carpark. Some (read: most) of my fondest memories have involved videogames, but I know of few who have experienced the heartbreak of murdering your mentor in Metal Gear Solid 3: Snake Eater (players are forced to pull the trigger), or endured the death of your companions in the Fire Emblem games, or witnessed the betrayal of Hobbes in Wing Commander III: Heart of the Tiger. I'll never forget when I was first asked "Where do you want to go?" in Relentless: Twinsen's Adventure, or when I first conquered the lava spider in Devil May Cry. These are all events that shaped me in some way, but to most they are relegated to the realms of childish fantasy. I'm not trying to engage in the Are Games Art? debate, for me this issue has long been resolved (Games ARE works of art, live with it). What I am trying to say is that while the experiences listed above may not fit into the star crossed lovers paradigm, they still have dramatic and emotional impact.
What are the most powerful moments you've observed in videogames? What did you play this weekend?
Friday, November 12
The Science of Selling Out
It’s no secret that once something in one medium is a success, the remake, adaptation or expansion into another medium is bound to be horrible. For example, take the movie Doom. As a game it was an unholy addiction. Once it was rebuilt by screenwriters and condensed into 90ish minutes, the result was an abomination.
Obviously there are exceptions to the rule, such as the book to film adaptations of the Harry Potter series, The Shawshank Redemption or Die Hard. Yes I said Die Hard.
The problem I have is with movies taking over the world of video games, and to a lesser extent, comic books and anime.
Have you honestly ever walked into your local video games emporium and become COD: Black Ops excited about a movie adaptation or companion? I doubt it.
Can you remember the Matrix game? The first film comes out and cinemagoers are blown away. The second movie was released simultaneously with the game, Enter The Matrix, with an anime collection about a month later. It was horrible.
The game cost millions of dollars to make and was designed to be a side story to the film, enhancing the Matrix experience, opening fans to new information and allowing them to be something bigger than the film could deliver. The result was a rushed game with two main characters that no one wanted to play as, culminating in aggravated fans who wanted to play as Neo.
After a couple of years a sequel was produced, named The Path of Neo. This game was made for fans but is still a sterling example of taking a success from one medium and creating a disappointment in another.
In my opinion, the best game adaptations are those in the Lego series. Mainly concerning themselves with larger franchises such as Harry Potter, Star Wars and Indiana Jones, these games are ridiculously entertaining for fans of both Lego and the original franchise.
While each game is essentially the same as the previous, I’ve been consistently entertained with Lego’s take on some of history’s biggest films and characters. The simplicity of each game, the mini-games within, pop culture references and light humour are a winning combination.
My favourite of the games is the Star Wars Saga and I honestly believe it is the only way Jar Jar will ever come close to being cool, although he is still pretty pointless in the game – something that was adapted perfectly!
The success of Lego Star Wars stems directly from its simple nature – it combines two childhood favourites in a way that keeps the spirit of the movie alive AND allows you to relive the creativity of Lego.
Game adaptations can go the other way too, with many hit games rising from the small screen into cinemas everywhere. While I’m willing to bet you won’t jump at the next opportunity to buy a movie game, I’m also willing to bet you would think twice before standing in line to see a movie adaption of a game.
Street Fighter, Super Mario Bros, Resident Evil, Halo Legends and Double Dragon are all horrible atrocities, clearly made to suck the life out of phenomenal games. Well, Double Dragon wasn’t a phenomenal game but it was big in the 80’s. As for Halo Legends, again we saw more animated shorts inspired by the game, but it was still drawn out and boring.
Also, when I found out Universal are releasing a Halo film in 2012, I literally dropped my ice cream. I’m scared at what 3D, misguided adventure they’ll have planned for our beloved Master Chief. Microsoft has already made $9 million selling the script (www.imdb.com) and I guarantee Rooster Teeth will not be a creative force behind any part of the finished product.
Although, I must admit I was pleasantly surprised by Prince of Persia; mainly because it cost me $1 and the only memory I have of the 1989 game is run, jump, fall in spike pit, die, repeat.
Have you been pleasantly surprised by an adaptation? Will you be playing/watching/reading one this week?
Wednesday, November 10
Revenge of the n00bs
The series, whether in the hands of Infinity Ward or Treyarch, has never been known for its storytelling prowess; Black Ops continues the tradition of almost nonsensical quasi-realistic narrative, and that's just fine. What sets this particular instalment apart from its predecessors though, is the breakneck speed with which the action progresses. Frequently, interaction is kept to a minimum, and the steadiest aim is no longer a requirement; you just keep running and gunning, spraying and praying, and it works. No longer does it take several hundred retries to progress past a harrowing firefight, and your AI-controlled companions have now been empowered to actually kill enemy combatants. The series staples (read: cliches) are all present in Black Ops however; including the five to ten times your progress is interrupted by a concussive blast and a teammate helps you to your feet, the epic set pieces, slow-motion breaching and grenade/explosion indicators. The addition of the under-barrel flamethrower, crossbow and incendiary shotgun shells serve to freshen up the soon-to-be stale CoD formula, as well as effectively dispatching your enemies. There are enough familiar elements here to make series loyalists comfortable, but the drama has been toned down a (tiny) bit and the action flows more naturally than that found in the woeful, persistently frustrating, Modern Warfare 2.
The quality of the presentation is a bit hit-and-miss. The visuals for the single player campaign look spectacular, with brilliant lighting effects and wonderfully articulated facial models for the central cast. The environments are varied, if a little dull from a colour perspective, and there have been some truly spectacular sequences involving vehicles, rockets and support weaponry. The multiplayer though falls just short of ugly. Everything looks a little washed out, and the palette is even more dreary than that found in the campaign. The voice work is a little inconsistent, with Sam Worthington unable to decide whether the protagonist Alex Mason is American or Australian. Ice Cube also stars, and his work in the single and multiplayer portions is awesome. There's something magical about him pronouncing "Enemy spy plane inbound!" I can just imagine this sample being mixed into an upcoming Hip-Hop classic. The score however is a completely derivative mess, riddled with power chords and cliched licensed tunes. At the commencement of every multiplayer match, my ears bleed ever so slightly.
The multiplayer portion plays the same as it always has, however the progression system has been changed so that it is more accessible to n00bs like myself. While you still earn experience points for kills and challenges, levelling up doesn't automatically entitle you to a greater array of equipment. Levelling up instead earns you CoD points which you can then use to purchase equipment and perks. This enables players to use the tools that best suit their style of play, and means that I no longer need to play online for 14 hours before I can use reasonably effective assault rifles.You can also earn CoD points by fulfilling contracts (which have an initial purchase fee), and by participating in Wager matches. I'm not game enough to gamble my hard-earned CoD points just yet, maybe one day I'll grow the requisite stones. I should note however that core action is largely unchanged, save for the removal of the some of the more exploit prone perks and killstreaks. Unfortunately, attacks dogs have made a return, and my favourite weapon from MW2, the riot shield has been removed. At least the new maps are all of consistent quality and are sufficiently varied. You've got to take the good with bad I guess.
While I've enjoyed the 6 or 7 hours I've spent with CoD: Black Ops so far, I can't imagine that I'll remain heavily invested in the game upon completing the single player campaign. While there are some new additions, I can't help but feel as though I have played, and paid for this game several times previously.
What are your thoughts on Black Ops? Anyone playing it yet?
Monday, November 8
100 Ways
I find Vanquish exhausting. Don't get me wrong, this game should feel like a breath of fresh air; it's a visually spectacular thrill-ride, brimming with colour and movement. There's an interesting array of weapons, and enemies of varying shapes and sizes to point them at. It also features a thumping techno soundtrack accompanied by the din of gunfire and explosions en masse. Things fall apart however when the two protagonists open their mouths. I honestly felt like the third wheel on Sam Gideon and Lieutenant Colonel Robert Burns' first date after the two decided to give their relationship a second go. They bicker like an old couple, wading through a violent flow of testosterone. The musings of every other soldier, politician, even the game's villain turn into white noise which fail to rise above the inundation of action-movie verbal bravado.
It's a great shame too, because some of the sequences in Vanquish are almost too spectacular for written description. You almost need to use your hands when trying to describe the shock and awe of the opening mission; where a large space ship enters a larger space ship, only to crash within the interior, while smaller ships filled with bright-red robots shower you and your allies in gunfire. It is without a doubt, the busiest game I have ever played. There is so much shit happening on screen at any one time, that I am almost certain that Shinji Mikami (the director, of Resident Evil fame) suffers from severe attention deficit disorder. Even when there are no enemies in sight, the armour covering Sam's face unfurls, only for him to stuff it with a lit cigarette. When you switch weapons, you don't holster your current gun, it transforms into another (usually bigger) gun.
I've read that you can finish Vanquish in 4 hours, but to be honest, after smashing the head off a twenty-storey robot with a one hundred punch combo, I need to shelve it for a while. Even after a couple of cups of coffee, it's still too fast for me.
I very promptly moved onto NBA 2K11, and have so far been blown away. Not just in terms of presentation and authenticity, but on the scoreboard as well. It hurts, I'll admit; for I performed more than adequately in the last instalment I played extensively, NBA 2K5. It's not as though I've tried to punch above my weight either, as I'm losing regularly on the lowest difficulty setting. Still loving it though, as the quality of the visuals and sound design is unmatched, with exceptional and detailed commentary, and lifelike player models. My only complaints would be that there seems to be an exlamation point in the form of a replay, every time my computer opponent wrests the lead from my slippery clutches. It's almost as though the game is screaming "How you like me now?" every few minutes, while it's thrashing me on Rookie difficulty no less.
I'll try and put it into context. My last, memorable death in Vanquish involved Sam Gideon being impaled on a massive drill-wielding robot's massive drill, spun around in the air, and then slammed into the earth only to be drilled some more. Sounds pretty bad, yeah? Well in NBA 2K11, I surrendered a 13 point lead on the 30th ranked Pistons, and then had to watch replays of every glass-shattering slam dunk. I know which defeat I would rather watch again. My other losses weren't as discouraging, and I feel as though I am slowly rediscovering the fundamentals of the game. I did enjoy a solitary victory against the Knicks however (a win against the Knicks is still a win!), and that makes for another reason to continue with my unsuccessful season with the Celtics.
I'm not yet ready to take my game (or rather absence of it) online just yet. My offence shuts down as soon as I hit the perimeter, and I'm certain that my 5-10 steals a game isn't enough to milk a win against more dynamic human opponents.
What were you guys playing this weekend? Is anybody picking up Call of Duty: Black Ops this Tuesday?
On another note entirely: what is the best game you've played this year?
Dutch Note: Please donate to the Unbearable Dutch Movember team by clicking on the Street Fighter-flavoured link below. I hope you'll join us on our quest to improve the quality of life for men across Australia.
Friday, November 5
A mixed reality
I’d like to say this is the first time it has happened, but alas, it is not.
I am, however, happy in the knowledge that my mental wanderings are only about playing video games.
I was recently reminded about a friend’s extended daydream to be Spiderman as he delivered his parcels through Brisbane’s Queen Street Mall. This came as a result of playing far too much Spiderman 2 on PS2 (it was some time ago).
He would imagine being able to swing from building to building, thus removing the effort required to walk up the annoying gradual incline, something I’m sure many of us have tried to avoid without success.
When he told me this in great detail and with a serious tone, I was both amused and impressed with his detailed imagination; a far cry from his usual misguided tales of porn and…porn.
On the drive home that day, I struggled to think of a time where my imagination took over and entered me into the world of games when not actually playing a game.
The closest I can think of is as a child when I donned a red headband and started kicking trees in the back yard, pretending to be Ryu. But, this was more likely to be a result of too much anime (if you haven’t seen Street Fighter II The Animated Movie please do - it’s rad!)
Slightly disappointed at my lack of engagement and the absence of imagination, I was reminded that I drive like I’m in Grand Theft Auto, which made me feel a little better.
In fact, my driving abilities have been compared to video games on multiple occasions, with my parents truly believing if I had a crash that I would look for the reset button.
Other comments like “No Tim, if you hit that shiny thing on the road you will not become invincible to other drivers and be able to hit them off the road” have also been heard within my car.
By the way, I don’t /didn’t believe that would actually happen; it was more a case of misunderstanding what I was saying. If people don’t know what Mario Kart is, I shouldn’t reference it in conversation.
With my work day soon to begin, I can take comfort in the knowledge that it will all be over in around ten hours; after which I can come home and knock out a couple of demos fresh from Xbox Live.
I might not be able to re-imagine my life as a video game, but I can definitely envisage being entertained with games for a long time.
Have you ever blurred the lines between reality and gaming?
Wednesday, November 3
Litmus Test - Fallout: New Vegas
Fallout: New Vegas is a wasteland. I know it's set in a wasteland, but from a gameplay perspective, New Vegas is desolate, unforgiving, and almost completely unrewarding. I have so far invested nearly 14 hours, finished several quests, dinged level 13, discovered about 40 locations, and hated almost every second of it.
I could make a redundant observation and state that New Vegas is too similar to its predecessor, or that the main quest isn't as compelling as that found in Fallout 3; but that would barely be scratching the surface. It is an underwhelming game in its own right, not just when compared to the previous instalment.
Of the many reasons why Fallout: New Vegas manages to both anger and disappoint, the sound and quest design have provided the most frustration. The standard of voice acting in the latest instalment of the series fails to compare favourably to that of its predecessor. Fallout 3 featured the incomparable Liam Neeson in the role of your created character's father, and his paternal tone drove me to complete the central quest rather than engage in the various alternative pursuits that were on offer. While the supporting cast (save for Malcolm McDowell) didn't exactly match Neeson's star power, their competent performances belied the wooden nature of the character models that awkwardly mimed on screen. New Vegas failed to capture my attention from the outset of the adventure. Even Ron Perlman, who again reprises his role as narrator doesn't appear convinced that your meandering through the Mojave Wasteland is necessary. It got worse though, I got to sit through an ugly pre-rendered cut scene and several monotone conversations with the various residents of Goodsprings. You'd think that someone with a name like Sunny Smiles would convey a certain amount of warmth and excitement. But, you'd be wrong. Aside from the woeful voicework, there's an understated (almost non-existent) score and an array of recycled sound effects. New Vegas sounds as desolate as it looks.
The mediocre aural experience extends its impact to quests, as conversation is integral to almost all of the missions that you will undertake; and at times both of these elements work together to obliterate any sense of immersion. In the quest titled, "I Don't Hurt Anymore," Obsidian attempt to deal with the controversial topic of rape trauma. This is a very short side quest, but still I'll issue a spoiler alert. When helping a faction deal with 3 drugged-up psychos, I learnt that a combatant, Betsy had been raped by the fiend, Cook Cook. I spoke to her commanding officer to see if he could provide any tips for dealing with this villain. The conversation quickly led to Betsy's attack and the subsequent effect this had on her behaviour. Apparently, after the attack she took to flirting aggressively with fellow female soldiers and I was then asked to deal with this inappropriate behaviour (and in usual New Vegas fashion, this was delivered in a droll monotone). After speaking with Betsy's CO, I turned to the soldier sitting next to him to see if I could obtain any further details. That person it turned out, was Betsy. Betsy sat and listened to her superior desribe her brutal attack in explicit detail, and how her actions were now affecting her colleagues. Normally you would think these matters would be dealt with in a sensitive, and confidential manner. Once again, you'd be dead wrong. After fumbling through my conversation with Betsy, she admitted she had trouble and requested medical assistance. I went to see a neighbouring physician and booked an appointment for Betsy to complete the quest. There you go folks, Obsidian cures rape trauma in 3 conversations across 4 minutes. Personally, I found this cursory approach to such a heinous crime both baffling and offensive.
The problems with questing in New Vegas don't end there. Very few missions have involved compelling conversations or some of the elaborate set pieces found in its predecessor. Instead this instalment offers fetch quests punctuated by short conflicts with three to five opponents. The combat system has apparently been improved thanks to changes made to aiming/iron sights outside out of the VATS targeting mode. There's no denying that combat feels a lot smoother, but when VATS is so effective in the first place there seems little point in fighting outside of it. There have been few memorable missions, and fewer notable characters. I'll clarify that even further, the only notable character I've encountered is a robot named the Yes Man. The Yes Man is the only character that shows any sign of life, and he's a freaking robot!
The graphics engine that first debuted in the first person RPG classic Elder Scrolls IV: Oblivion returns in Fallout: New Vegas with little sign of refinement. There is an abundance of pop-in, with mountains sometimes appearing mere footsteps before you reach them. It's the little things too, with masses of shrubs, debris, non-player characters (NPCs), and on the other end of the scale, entire buildings appearing before your very eyes, well after they should have. Character models are still as ugly and lifeless as they were in Fallout 3, except now the voicework is just as limp as the accompanying visuals. The creatures of the wasteland are equally visually uninspiring, at times looking as though they are covered in a Play-Doh veneer. Most upsetting of all, playing New Vegas has kept me from recent, visually spectacular titles like Vanquish and Enslaved: Odyssey to the West. No more Obsidian. No longer will I grind in this visual hellhole.
Is it worth a shot?
It may be. It depends on how much you love the grind; the grind accompanied by lacklustre voicework and sound effects, ugly (UGLY) visuals and forgettable characters. One thing I should note, I did not boot up the game until after the first patch went live and I have not endured a single crash. When you consider that the majority of criticisms levelled at the title from the gaming media at large have to do with stability, it is probable that there may be something here you'll enjoy. If you haven't played Fallout 3 or Oblivion, then you may not tire as fast from the hours of meandering across the Mpjave Wasteland; still, acquire at your own risk.
Will I finish it?
Probably not. At least not anytime soon. With several blockbusters sitting around the house waiting to be played, New Vegas will have to wait.
Dutch Note: Please join the Unbearable Dutch Movember team by clicking on the Final Fight-flavoured link below. I hope you'll join my quest to improve the quality of life for men across the country.

