Showing posts with label The Ultimate Fighter. Show all posts
Showing posts with label The Ultimate Fighter. Show all posts

Monday, March 19

Hello Xbox, it's me, Tim

Before I rant it should be noted today marks the second birthday of Unbearable Dutch! Thanks for reading! Don't forget if there's something you want us to cover just hit us up on the Facebook page. And now, here's something we hope you'll really like...

I had two fevers last weekend; the first kept me from writing and the other was all about UFC. Not only am I back into kick boxing on a regular basis, the new season of The Ultimate Fighter started and the UFC Undisputed 3 demo finally made it onto my console.

It's been a while since I've used the Xbox for its intended purpose and this demo was a great way to jump back into gaming.

From the opening video there are many changes from UFC 2010 including takedown and grappling options, control techniques and, of course, expected cosmetic changes. You can even play in the lax rule set that is Pride.

As usual the demo only shows a minor fraction of what to expect. The only fighters available for a UFC bout are current Light Heavyweight Champion Jon Jones and UFC legend and Middle Weight Champion Anderson Silva who also feature on the cover.

Visually the game is not bad and is very much like watching a live fight. From the Zuffa intro to the way fighters walk out to the octagon; even announcer Bruce Buffer's movements and gestures are very familiar.

As for gameplay, the controls are as I remember them, with the biggest improvement being the submission attempt indicator.

A new addition to the game, it allows players to see how to win or evade a submission. Essentially you direct a blue or read bar around an octagon icon on screen. You need to cover your opponents bar to submit or evade to escape the attempt. It's a bit of an eyesore and a setback for an audience but very useful for players.


You can move your fighter more too, with feints improving combos and swaying preventing your face from blocking punches when on the ground underneath your opponent.

I managed to finish fights with both fighters via TKO, submission and decision with noticeable differences in stamina, speed and power. At times the fighters felt very similar with spinning punches seemingly all the rage (I thought it was Jon Jones' special move and expected something different from Silva).

I miss the stamina bar from the first UFC game as it made it so much easier to manage my fighter. UFC games aren't button mashers like most fight titles. Without that bar I feel like I can mash, so I do (furiously) only to end up with a weak, slow and fatigued character...despite rocking the poop outta Jones after a whirlwind flurry of punches and kicks.

In Pride you can play as Rampage Jackson or Wanderlei Silva. In typical Japanese style it's over the top, insane action with the setting and music giving a very 'arcade' vibe.

Offering a taste of a middleweight fight, the game felt different. The fighting wasn't familiar like the UFC bout. Additionally, no matter what I did I always managed to eat a meaty punch, get my head stomped, recover then get dropped.

I quite enjoyed this demo and am keen to pick up the full version and explore the raft of extras, fighters, locations training and challenges. UFC Undisputed 3 will hopefully be the game fans wanted and were expecting 18 months ago...here's hoping.

Saturday, December 3

Animated Antics

As the year draws to a close, so do many of the great TV shows (yes I realize this is a gaming blog). The one I'm thinking of specifically is The Ultimate Fighter.

For those uninitiated just think the Big Brother house but filled with mixed martial artists who fight weekly for the chance to win a six figure UFC contract. Unlike Big Brother though, it's both entertaining and watchable.

Anyway I just watched the last semi final fight and couldn't help but think a muscular, shaved and Brazilian Mario was in the octagon.

The way he threw a couple of flying knees looked like he was doing Mario's signature jump. His wild punches were just missing a certain flower inspired flame and his speed to get to his downed opponent would've crossed any gap in the Mario universe.

The fight was like something you might see on Super Smash Bros, with his opponent resembling a lightly bearded Princess Peach, resulting in the ultimate role reversal - rather than constantly saving Peach, Mario just sent her to the hospital.

I associate his opponent to Peach not due to any feminine features but because of the way he would spin like a girl every time he attempted to block or even take Mario's beast like attacks.

This season (14) was one of the best and highly recommend it if you decide to put down the controller. It might even help you get inspired for UFC Undisputed 3 which is slated for release in February (and features Australia's own George Sotiropoulos!). Don't watch season 13 though; it was shit house at best.

I'm clearly not playing games at the moment, what are you doing?