Showing posts with label Melbourne. Show all posts
Showing posts with label Melbourne. Show all posts

Sunday, December 6

Badgers, art and body horror at Summertime Party



Last night I had the chance to meet up with a Destiny raid bro at Summertime Party, an event which showcased live music, video games and interpretive dance.

The non-nerdy aspects of the evening were pretty cool. Emma Donovan and the Putbacks played a quality set, as did the Sugar Fed Leopards. The DJs, Mz Rizk and Sovereign Trax, also managed to keep a small group of people dancing despite the crowd majority's preference to remain sedentary. I saw two of the dance acts: the first evoked memories of Tom Green's confrontational shame comedy (although I'm sure this was unintentional), while the second was a playfully-violent burlesque dance set to Ginuwine's Pony.

While my fireteam set the dance floor on fire, it was a shame that most of the attendees were keen to mean mug the night away. Still, the tunes were good, and the entertainment was vastly different to my usual Saturday night offerings (read: Destiny).

The video games on display were presented by Freeplay, Australia's longest-running independent games festival.

Push Me Pull You (PMPY) was the clear highlight. Projected high on a wall opposite a staircase where two sets of controls were set up, it was the gladiatorial centre of the night's proceedings. Imagine the listless wonder and mild body horror of the experimental Noby Noby Boy crossed with the excitement of team ball sports (sportsball, if you will). Teams of two must extend, shrink and wrap their way around a ball and drag it back to their side of the court to score. Stretching your collective body can allow you to hold the ball, but a smaller opponent push you to their side for a cheeky score.



The core mechanics are easy to pick up, and mish mash teams formed throughout the evening to try their hands at glory. I'd love to see this game more widely available, and I can even imagine how it would translate from two arcade sticks and four buttons to the ubiquitous console controller. (One player could control both sides of the team with bumpers and triggers used to expand and shrink.)

Would some of the magic be lost going from pair play to mano e mano? Absolutely, but local multiplayer is becoming less and less of a thing. If Halo can no longer support a couch full of players, then incoming indies must also embrace the realities of comparatively-soulless online multiplayer (particularly given PMPY could translate well).



Next up was Artners, a game controlled with a tangle of brushes, paint pots, and pads. Essentially, you have sixty seconds to fulfil a named commission. There's no winning or losing, just creating pictures that will, more often than not, resemble a a train map. I loved the urgency of producing art while the "art time remaining" chipped away. The peripherals were complex, and it's unlikely you'll see this outside of an exhibition setting, but it's well worth picking up a brush for.


Finally, there was Panoramical, reason for the best peripheral since Guitar Hero first graced the PlayStation 2 back in 2005. Using the open-shirted badger controller, you rub the animal's tummy and flick its switches(?) to produce changes in sound and vision. I found the majority of my time with the game disorienting, but a small sojourn to what can only be described as a laser rave planet was pretty cool.

While it was hard to get anything out of it myself, I had a laugh trying to explain how to play to the next group of enthusiastic players. I also feel that Nintendo needs to introduce nipple play to Amiibos or risk losing the whole Toys to Life market.

While the Freeplay offerings may only serve as distraction from my massive multiplayer online face shooting duties, Push Me Pull You is most definitely on my radar. Freeplay's Games in the Square events run through December (6-8pm, on 8, 15 and 22 December) at Melbourne's Federation Square, with PMPY available to play on 15 December. Make sure you check it out if you're in town.

Wednesday, August 22

Game Masters: The n00bs Perspective


Back in July, Dutch had the good fortune to visit the Game Masters expo at Melbourne's ACMI. Unfortunately he walked away disappointed however since I don't own around 60% of the games on display like he does, and I play about 99% less games than him I thought I might come away a little more content.

Nope.

I too walked away feeling somewhat empty; wanting more from what I had envisioned to be a great exhibit. For one it was quite small. If not for a friends quick words I almost inadvertently went to the toilet searching for the next gaming station.

Secondly, it was lacking. While this may be a generic, sweeping statement, the inability to take photos was disappointing especially when there is so much cool stuff on display - models, sketches, a wall of peripherals, a see-through Rock Band controller! I'd feel better about it if the catalogue showcased it all but it didn't.

The main problem was the number of games missing, including historic icons Tetris and Space Invaders. The curator may not have been able to track down a working original version or something but it was a thought shared vocally by a number of visitors during my time there.

But enough about the negatives and on with the positives. Walking into the exhibit to be welcomed by both Pacman and Donkey Kong arcade machines (among others) was amazing. I sucked hard at both but playing them in their original form gave me a new appreciation for them.

I also garnered a new appreciation for the Metal Gear series. When it was released on the Playstation back in 1998(ish) I was hooked. I spent way too many hours playing it. However when MGS 2 came out I wasn't won over at all. After seeing all the games together (including the blocky, green original) I've been inspired to give Metal Gear another chance - here's hoping for a success story.

While the 3D effects on Sonic: Generations molested my retinas, seeing a collection of work by Tim Schafer including original art and models made me feel better. His visual and comedic themes have always enthralled me. From Monkey Island to Day of the Tentacle and even Brutal Legend, his style is both infectious and unique.

A few steps to my left and the constant influx of school kids in my vicinity is usually an annoyance however this time it proved most entertaining as two (teenage) boys battled, quite uncoordinatedly, in a round of some Kinect dance game. It was like a train wreck - I couldn't look away no matter how horrible! Hats off to their public humiliation though. I would never have done that in front if my school class.

The way out featured more recent touch-based games on mobile and tv platforms, pointing the way to the future as we finish moving through the past.

Game Masters may not have met my expectations but I'm definitely glad to have gone. The playable history is like nothing I've ever experienced and being Friday it was only $10 entry (usually $15). Open until October 28, if you've got a spare hour or so and you're in town I suggest checking it out. If not, maybe hire out a retro collection or whip out Mario and live in the past once more.

Be warned though - the seagulls in Fed Square are vicious...

Images courtesy of Impulse Gamer and abc.com.au

Saturday, June 30

You Ping, I Pong

It's safe to say I suck at arcade classics.

A guy down the road is building mini arcade machines packed with retro games and not only did I bomb out of Space Invaders in under a minute (granted I was distracted by a certain little girl who kept running off) but I was beaten at Galaga by a three year old.

I also downloaded a version of Pong on my iPhone created by Melbourne's Australian Centre For The Moving Image (ACMI) for their new Game Masters exhibit. Despite the game's simple concept and approach, my score is far from impressive.

The first ACMI Pong loss was chalked up to not realizing how to control the paddles properly. I'm used to sliding my finger rather than an aggressive tap. The subsequent demoralizing losses are clearly due to a lack of talent.

The game can be used with the exhibit to unlock a bonus round however if you are outside of Melbourne or don't plan on making the trip before 28 October this isn't really of benefit.

Game Masters is an exhibit celebrating the world's most influential video game designers. It includes over 125 playable games across arcade, PC, console and mobile platforms and showcases the work of over 30 game designers.

For more information on Game Masters visit http://www.acmi.net.au/game-masters.aspx and for more info on the custom arcade machines made by the guy down the street, stay tuned to Unbearable Dutch.