Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Tuesday, July 10

The High Horse Audit 2012: The Top 5 Games of 2012 so far

Time is money: an old adage that has meant more to me this year than it ever has. A new job, a longer commute and a growing family means that gaming time is becoming scarce and all the more precious. It's not like I regret any of the choices that I've made, but the sad fact of the matter is that I'll never have all the time to do/play everything that I want to (let alone write about these ventures in great detail). What all of this ultimately means is that writing a list of the best games I've played in a calendar year becomes a little easier, as the amount of games I've played is somewhat diminished. 

With all that said, ordering this list has still been a painful experience, as the quality of releases that I have managed to play to completion has been quite high. I'm still agonising as to whether Prototype 2 should have made the list; yes, it was shallow in terms of narrative and it was pretty easy, but I'll be damned if it wasn't fun. The games that did make the cut each illicited an emotional response -- some in more ways than others -- and speak to the way in which this medium can contribute stories, characters and experiences that I'll carry with me until my final days. Some -- like Motorstorm RC and Rayman Origins -- evoked a strong sense of nostalgia that reminded me why I fell in love games during my childhood; others -- like Journey -- challenge us by presenting unconventional narratives that aren't really possible through more conventional storytelling methods. Despite all the gloom out there on the interwebz, there's still a lot for gamers to be excited about.  

5. Motorstorm RC (played on PlayStation Vita)
An arrow courses through a race track with ruthless efficiency, like blood through veins. Uninterrupted by obstacles or my opponents, the arrow would taunt me from a position that was usually well in front of my own. Switching vehicles wouldn't help, the arrow knew each corner of the track like the back of its hand. My only weapon was persistence; tracing these small tracks with tiny cars until they became imprinted on my brain. Eventually, my car would eclipse the arrow and a reasonably inflammatory message would meet the author upon their return to Motorstorm RC's fiendishly addictive playgrounds. 

Poetic license aside, this is the PlayStation Vita's "killer app": it's cheap, it has a wealth of content that continues to expand with reasonably-priced expansions, and -- most importantly -- it's fun. Reminding me of the hours I invested in the Micro Machines series, Motorstorm RC puts the focus back on the racing as opposed to sponsorship deals with energy drink labels or poorly conceived action movie narratives. Its asynchronous multiplayer constantly taunts you with your friend's better times and encourages you to keep playing. This game is the reason I kept my Vita charged, and to make an even more compelling case for its purchase, you can download it to your PlayStation 3 and race at home if you feel the need. Unbeatable value.

4. Mass Effect 3 (played on PlayStation 3)
Have you ever had to say goodbye to a friend? Knowing that hand shake, that hug, or that kiss could be the last contact that you ever have with them can be a little too much to bear.   Mass Effect 3 presents many moments like this; some are idol threats, while others proved true and the resulting loss had my bottom lip quivering. Sometimes the relief of seeing a crew member survive a tense sequence proved just as moving too. Bioware may not have gotten everything right here, but Mass Effect 3 is an emotional roller coaster and fan service of the highest order.

Quibbles with the unfulfilling (and baffling) conclusion and shallow multiplayer offering aside, this is easily the best game in the series. The impending doom of the Reaper invasion keeps everything moving at a brisk pace, and impacts on every conversation and every relationship that Shepard has developed over the course of the trilogy. While a hard sell to anyone who's never engaged with the series, the final chapter is a worthy investment for anyone who's been there since Eden Prime.


While the side missions feel somewhat arbitrary, the main quests are packed to the gills with awe-inspiring set pieces and an impressive sense of scale. The Maw Hammers sequence on Tuchanka would have to be one of the stand out boss fights that I've seen on this generation of hardware; it simply must be seen. In hindsight, I may have rushed through my playthrough; and now that the Extended Cut has been released I may try (and most probably fail) to see the game's ending in the way hoped for by a throng of internet trolls. As it stands, Mass Effect 3 is a fitting finale to this space opera series and a farewell tour without equal.

3. Journey (played on PlayStation 3)
Looking back, it may not have been the smartest idea to play through Journey just after my wife left for school camp. Feeling vulnerable and a little lonely, it wasn't long before Journey started tugging at my heartstrings. The ominous hum of the score in the initial stages drew me in immediately, reminding me of past anxiety and pushed me into a great expanse. The anonymous companions I gathered in my travels then served to reinforce themes of life, death, companionship and tradition. Multiplayer that doesn't involve childish name-calling, vulgar language and also conveys a message deeper than "us versus them" is not only an accomplishment, but an important step forward for the medium.


Despite the distinct lack of guns, explosions and sexy costumes, Journey drew me in with a refreshingly brisk pace. Two hours of gentle surprises like sliding down a shimmering sand dune, the exchange of language, and floating on air. The controls are simple, the mechanics even moreso (read: go forward) yet thatgamecompany have delivered something truly profound. Go play it now, just make sure you have loved ones and tissues nearby.

2. Rayman Origins (played on PlayStation Vita)
I don't ever want to be a kid again. I love eating rubbish and slippery slides as much as the next person, but I have so many things now that I simply can't go without (believe it or not, I'm referring to people and relationships as opposed to my lovely game collection). What I do miss from the days of old, however, is a bit of tough love from my gaming experiences. One-hit deaths, huge gaps, a need for precise timing, reflexes and attention to detail aren't typical of tutorial-heavy shooters and adventure games: back in the day, you had to work for the wins.

Rayman Origins captures that spirit and makes few concessions. You may not have to worry about lives and continues, but the distance between checkpoints -- not to to mention the difficulty in traversing between them -- will demand your focus and utmost care. The controls respond to your every careless command and display of hesitation; it's the kind of game you could use to teach some very powerful life lessons. If that's not enough for you, there's charming visuals, a memorable soundtrack and enough content to justify the price of entry five times over. This is one of the best 2D platformers of all time.

1. Max Payne 3 (played on Xbox 360)
The title theme for Max Payne 3 still haunts me. If I'm ever alone for any great amount of time, Health's powerful piece of music serves to make me all the more pensive. It foreshadows the pain, failure and the -- for lack of a better word -- shit that the game's titular hero is to see or has already experienced. While it is at its heart, a solid third person shooter, Max Payne 3 is a shockingly violent and stylishly presented story of redemption.

Despite an awkward cover system and inconsistent damage model, Max Payne 3 is an enjoyable shooter that features the return of the eternally satisfying Shootdodge and Bullet Time mechanics. It also features some of the most shocking depictions of violence that I've ever seen in a game. This isn't necessarily a good thing, but it will stick with you; that much I can guarantee. Its also worth noting that the game's substantial single player campaign is     infinitely replayable and available to play at multiple difficulty levels and in two different score attack modes. Great fun and better value.

I haven't touched on the addictive multiplayer offering which isn't half as popular as it deserves to be. Huge maps, a wealth of perks and a respectable arsenal make for a compelling alternative to the competition. I intend to return to Hoboken sometime soon in the hope of another match with a perfectly orchestrated Shootdodge off the top of a building at round's end. 


To conclude, I'll take the easy road and quote from my review:

"I can recommend Max Payne 3 without hesitation. Its brutal, refreshingly adult narrative is something that anyone of the appropriate age -- which for the record, shouldn't be 15 -- should experience. There are inconsistencies that appear throughout the single player component, but I found it compelling and rarely frustrating. The multiplayer offering is also well worth your time, even if the majority of gamers don't seem to agree with me at the moment. Easily the best game of 2012 to date, and I have no doubt it'll survive my rigorous High Horse Audit later this year. Miss at your own peril"

What are your picks? Are there any glaring omissions from my list?

Tuesday, May 8

Screw You And Your Glossy Packaging

It's happened again.

My beloved Xbox 360 has decided to stop working and it couldn't have happened at a worse time.

It's not like I've been playing it much (for those keeping score this is my first post in three-ish weeks) but typically I'm becoming more available to play games or wanting to write and am in need of inspiration. Or, and this is most common, some dickhead has annoyed me and I want to blow off some steam and alien heads from their necks.

At least this time it was only two red lights (overheating issue) as opposed to the three last time (red ring of death).

What really annoys me is that this is the second occurrence of the dreaded red lights of heartbreak in around four years. Not only is this disappointing from a gaming perspective but from a tight assed consumer perspective I now need to spend the equivalent of a new release game to get it fixed and am also without a key part of technology in my home.

I know I'm not alone in this issue but I'm not sure if it's slightly comforting or adding to my woes. From memory, Dutch went through three consoles however there were enough complaints received by Microsoft that they tripled their initial warranty period to cover the large number of returns.

With no sign of the next console in sight this year, it looks like I'll bite the bullet and get old whitey fixed and then upgrade in due course.

How many times have you seen red? Uppity PS3 users with a superiority complex and their lack of red console lights need not reply!

Saturday, January 21

Reader Challenge: Needle in a Haystack

It's a well known fact that games based on cinematic blockbusters are crap. You know it. I know it. We all know it.

The problem is that someone still buys them which makes them a profitable venture for the studios.

I do realize the appeal for players is the ability to become their favorite heroes/characters and that parents buy them thinking the game is good because the movie has thirty Hollywood A-listers voicing magical pigs (or whatever kids are into these days).




While Robot Chicken has accurately depicted the current standard of blockbuster gaming I'm convinced there is at least one good game out there.

The rules of the challenge are simple:

1. The game must be based on a major motion picture ie Transformers 3 Dark of the Moon, not Transformers: War for Cybertron

2. The game must follow the plot of the film ie Spiderman 2 doesn't count as it was a game released to coincide with the film. It doesn't follow the plot it just has the same characters

3. If the game doesn't follow the plot it must complement it ie The Matrix: Path of Neo

Good luck!

Wednesday, December 21

The Late List

In a time where Dutch is rating the top releases of 2011, I've decided to reminisce about my favorite gaming experiences of the year. Thanks to a new addition to a young family (which thankfully provides entertainment for a very time-poor me) I dont often get to play the newest releases; instead I play what I can, when I can.

Donkey Kong Country Returns (Wii)
Although its giving me the shits at the moment, Donkey Kong Country spurred hope for the Wii. It's a true platformer, the style that Nintendo is famous for, and while the format is familiar (little has changed from the 90's SNES smash hit) it still provides a solid challenge.

New Super Mario Bros (Wii)
This one hasn't had a great deal of play yet but the chapters I've smashed out have been a world of fun. What the Wii lacks in pixel power, it definitely makes up for in unique controls that make rehashed and re-imagined childhood favorites such as Mario and DK interesting again. Incorporating hand gestures and new moves with twists and shakes of the controller as well as staying true to the franchise has made for some great gaming.

Bejeweled and Hexic (Xbox 360)
I don't know why I liked these but for some reason I was drawn to them for weeks on end. Despite being similar, they are far from new in terms of design or concept (in fact I think Hexic came with the 360 but I never played it). Anyway they've both been addictive and frustrating like any good puzzle game should be.

Gears of War 3 (Xbox 360)
This was my most anticipated game of 2011. Released around the time my son was born, I struggled through sleeplessness to battle the Horde and Remember the Fallen - once I woke at 3am sitting upright on the couch with the controller in my hand and very little happening on screen. In the end I claimed victory, not only with Marcus Fenix and co, but I managed to figure out what the hell was going on with what small amount if information I could retain in my sleep deprived state. The little wins are the best.

Street Fighter IV (iOS)
Picked up for a steal at $1.99, I was dubious at SFIV's translation to the mobile touch screen platform but it proved to be a winner. Far from a talented brawler, I could still manage a number of wins without great difficulty and, even for a button masher, I found the controls to be fluid and responsive with Blanka being my main source of frustration. Get a haircut. Hippy.

Other notable games played this year include COD: Black Ops (x360), Fruit Ninja (iOS), Tap Tap Muppets (iOS), Bulletstorm (x360) and Guitar Hero: Warriors of Rock (x360).

I'm bummed to have missed out on a few such as MW3, Batman Arkham City, Alice: Madness Returns and Saints Row 3 but let's face it - I'll get to it next year.