Showing posts with label Motorstorm: RC. Show all posts
Showing posts with label Motorstorm: RC. Show all posts

Thursday, March 22

Motorstorm RC Review (PSV): Escape to a simpler time

The Racing genre didn't really exist for me until the release of the original Micro Machines on the Sega Mega Drive (Genesis). Cars didn't really do much for me: I was more interested in Superheroes than I was in Hot Wheels, cared more for Shinobi than Outrun. The three Micro Machines (not counting Micro Machines Military) games captured my imagination thanks to their whimsical premise: racing scale miniatures in seemingly innocuous, everyday environments. Whether it be thrashing a sports car across a series of school desks, racing buggies around buckets and spades littered across a non-descript beach, or circling bathtubs in speedboats, the drivers of these tiny vehicles experienced frustration and excitement in levels far greater than each banal setting should have allowed. The Motorstorm series is also big on excitement (and frustration), but its art direction and mechanics are somewhat more severe in tone. The announcement of Motorstorm RC took me by surprise and based on what I saw, I wasn't confident that an isometric perspective or the smaller scale would be a good fit for the series. I'm glad to advise that I was mistaken. 

As per the series tradition, the bulk of Motorstorm RC's content is played and unlocked via the Festival mode. The festival's sixteen tracks are separated into four brackets which represent each of the series' four instalments: Monument Valley (the original Motorstorm), Pacific Rift, Artic Edge and Apocalypse. The tracks are tight and terse, with laps of most lasting between fifteen and thirty seconds. The brevity of the events -- which come in four varieties -- are perfectly suited to gaming on the go, or for punctuating more fleshed-out experiences (I've alternated between this, Uncharted: Golden Abyss and Ninja Gaiden Sigma Plus regularly since launch). 

Batteries not included

There's eight vehicle classes and multiple models, liveries and colours to unlock. Unfortunately, unlike the majority of events in preceding instalments, you're unable to select what class of vehicle you can use for each event. This makes sense for drifting events -- where you're restricted to using the muscle car, the only drift-capable vehicle -- but I'd have appreciated the option to avoid using the buggy class altogether on account of its over-sensitive steering. The majority of classes are fun to use, and there were very few events that I didn't care to retry ad infinitum. Motorstorm RC is the embodiment of fun and whimsy with beautiful, uncomplicated visuals, inoffensive music and tight, responsive controls.

Motorstorm RC's high level of replayability is thanks in no small part to its asynchronous multiplayer component, which is amongst the best I've ever encountered. Upon start-up, you'll find yourself in the the Playground -- a sandbox with half-pipes, a football field and other distractions -- where you'll be taunted by messages regarding the desecration of your times across any events that you've completed. At any time you can hold the circle button to retake your throne from PlayStation Network friends and randoms. The spirit of competition doesn't stop at the Playground. When you play any event, you'll often notice the driving paths of friends, high-ranking randoms, and even yourself pacing through each track. Seeing what the community is capable of encourages you to become a better racer. On one occasion, a good friend had registered a time far greater than my own and I resolved to beat it. After being walloped repeatedly by his (and others') beautiful lines, I raced around repeatedly until I registered a time far better than I thought I was capable of. While it's unfortunate that there's no means to directly compete with your friends, I found this approach to be more than sufficient.


Wreckreation allows you to race around any track in a vehicle of your choosing, but I'm still captivated by the Festival proper. The constant lure of your friends' short-lived supremacy of the leaderboards should have you addicted to this near-perfect pocket racer. More dangerous still, a steady stream of appropriately-priced DLC that introduces new cars and tracks to the mix is slowly draining the balance of my PlayStation Network wallet. Right out of the gate, the PlayStation Vita has its killer app. I just wish there were more of my friends playing so I can get sucked in even deeper.  

Monday, March 12

Commander Shepard graduates from the Zapp Brannigan School of Romance

I haven't got much to report tonight for three reasons:
  • My fear of spoiling Mass Effect 3 for anyone (FYI - Minor spoilers below)
  • My peripheral addiction to Motorstorm RC
  • The sheer litany of different mechanics in Street Figther X Tekken
One thing I will say about Commander Shepard's final adventure, however, is that I'm finding it very hard to say no to the female crew members. This lack of restraint is causing great distress to the point where I was relieved that one female character is pursuing another member of the Normandy's crew. That's one lady to remove from my black book. All of this outward sexual tension kind of has me feeling like Shepard's been replaced by the infinitely more awkward, but just as confident space-faring captain and ladies' man, Zapp Brannigan of Futurama fame.


The problem stems from always trying to be the good guy, the Paragon. My moral compass is almost exclusively pointed to the North-East, and that just happens to be where most of the flirty or downright commitment-oriented conversation responses are found. Does effectively killing off a romance option make me a Renegade? I wouldn't have thought so, but that "It's not you, it's me" button is always at the bottom of the wheel. Good guys try not to break hearts, but they sure as shit shouldn't play with them.

 BroShep be thinkin' bout bitches

It's hard too, because I liked both of my chosen mates from the previous instalments. Liara: not only because she was gentle and accepting, she also represented all of those exciting frontiers that have historically been associated with space travel.
We have failed to uphold Brannigan's Law, however, I did make it with a hot alien babe. And in the end, is that not what man has dreamt of since first he looked up at the stars?
Captain Zapp Brannigan
Miranda: not only for her admirable dedication to her sister, but also for her... erm, well... how should I put this, her perfectly-rendered posterior (the Australian accent probably helped too). I know that may sound shallow, but love in Mass Effect isn't really that complicated. Shower your desired partner in compliments, complete the odd task for them and then, when the time calls for it, your characters' models slam together with the grace of a couple of rusty trash cans. You don't consider bigger picture items like children, house, career and car becuase there's no guarantee that you'll live to make/buy them together once the mission is completed.
Perhaps, before we head into battle you'd like to make love to me, in case one of us doesn't come back.
Captain Zapp Brannigan
Now I find Shepard falling for another, returning cast member because she has quite literally let her hair down (and she doesn't seem so outwardly xenophobic this time around). For those counting, that's three love interests now, and the crew isn't even fully assembled.
We need rest. The spirit is willing, but the flesh is spongy and bruised. 
Captain Zapp Brannigan
Even with the galaxy balanced on a knife's edge, Shepard seems to be able to find the time for ladies AND lasers. Even a hardcore monogamist like myself has to admire his ability to prioritise and service all corners of the galaxy. I just wish it was a little more difficult to be a pig. Enough about me though, let's raise our glass to the latest graduate of the Zapp Brannigan School of Romance: Commander Shepard.

Sweet candy... bam.

Sunday, February 26

PlayStation Vita Launch: First impressions and purchase recommendations

A friend texted me yesterday to ask whether they should buy a Vita. This question haunted me for the better part of twenty-four hours and I've so far been able to articulate how I feel in writing. Good thing our friend YouTube emerged a few years ago, because now you can get all of my umm-ing and ahh-ing uninterrupted and commercial free!

Before you watch this twenty minute ramble, allow me to apologise for the following:
  • Saying "umm" approximately 247 times.
  • My pronunciation of "Shinobido" (Shin-O-Beed-O)
  • Liberal use of the word "experience"