Created by: VideoGameDesignSchools.org
There's been a fair bit of negative press surrounding Steam and other digital content providers recently, with particular emphasis on the concept of ownership (or rather how the average EULA serves to contravene it). I'm not sure where I stand on the issue myself, but know this: with each seasonal Steam sale, my game collection swells ever bigger. I can't be too concerned about my Steam library (or my SEN/PSN or XBLM purchases) being held to ransom by ambiguous online contracts.
You can follow Greg Voakes on Twitter: @gvoakes