- Limited means to combat/subdue enemies
- Environmental Hazards
All things considered however, Alan Wake lacks the elements of all survival horror games which make the greatest impact: gore, viscera, blood. As I've disclosed in previous posts, seeing all the horrible ways that Leon S Kennedy could die in Resident Evil 4 compelled me to fight tooth and nail for his well-being. In other survival horror titles such as Dead Space (which I am yet to play, but have watched my brother engage with), the consequences of failure are so apparent, so brutally obvious, that you would do your utmost to survive. In Alan Wake, death causes the screen to fade to black. Wake doesn't even make much of a fuss when he expires, just rag-dolling to the ground. I think I would take the game a little more seriously if one of those many thrown sickles and knives remained lodged in the protagonist's skull upon death. Even if Wake screamed, made some audible expression of dread, indicating his untimely demise.
I am still enjoying the game, but I just can't help but think that something is missing.