Note: This post contains spoilers for Elder Scrolls IV: Oblivion, Elder Scrolls V: Skyrim and Fallout 3.
For
all of their ability to create absorbing worlds, Bethesda can't write a decent
character to save themselves. Skyrim may be an amazing game world - with a
deep, though decidedly uninteresting lore, and peppered with stunning
landscapes and vistas - but the people that occupy its many townships and
settlements have so far proven less than memorable.
This
issue isn't unique to Skyrim, mind
you. With the possible exceptions of Uriel and Martin Septim - voiced by Patrick
Stewart and Sean Bean respectively - Elder
Scrolls IV: Oblivion and Fallout 3 lacked
notable cast members. It's arguable that the worlds that featured in these
games were the true stars: with each decision that players made having
consequences of - at times - unimaginable scope. You may choose to save Megaton
in Fallout 3 and interact with its
dead-eyed inhabitants, or set off the bomb that was the town's namesake;
killing everyone and sparing you from unconvincing voice acting and multiple
repetitive fetch quests. You may choose to rise through the ranks of every
guild in Oblivion as well, but can
you honestly name five characters from the game without consulting a wiki?
One more person speaks to me in a monotone voice and BOOM!
With
that being said, it's hard to assemble a strong cast with a soulless mute
playing the lead role. Meaningful conversation is a dance that requires at
least two active participants. It's also difficult to develop chemistry between
characters when one doesn't emote or employ the subtleties of tone, pace and
pitch.
You
don't need moving lips and the batting of eyelids for a relationship to develop
in a believable way either, as evidenced by the banter between protagonist,
Adam Jensen and sarcastic tech-head Francis Pritchard in Deus Ex: Human Revolution. Conversations between these two can play
out in both first and third person, but you feel a connection develop
regardless of the perspective. In Oblivion,
moments like Martin Septim's transformation and ultimate sacrifice fall flat,
because short of retrieving a whole bunch of items for this bastard child,
there's no back and forth between the two of you. In Fallout 3, your father's demise doesn't end up meaning too much
because apart from the implied father-son relationship (and the
amusingly-awkward death scene), you and dear-old-Dad didn't do too much
together. If Bethesda wants to develop meaningful relationships between
characters, they each need to be able to communicate in a way that is both
apparent and believable.
Sound
design plays a big part too. Using Deus
Ex: Human Revolution as an example once again: you would hear peripheral
chatter from the denizens of Detroit and Heng Sha, but the speech of quest
givers and the central cast took priority. On my way to my first encounter with
a dragon in Skyrim, Irileth's speech
to the Whiterun guards was consistently interrupted by the idle chatter of
minor NPCs. I had to strafe continuously, or else the (what I imagined to be a)
stirring oration would be lost in a sea of musings about the weather and
stranger danger. In this instance, the world needed to take a backseat to the
scene that was unfolding; instead the people of Skyrim ensured that no one
person could steal the spotlight.
With
characters unable to assert themselves, there's only one thing you can do to
make these games amazing: get lost. Forgive the unconvincing, droll tones of
every NPC. Pick a fight with a giant and lose... badly. Loot every corpse and
container that you come across. Immerse yourself in a perfect world filled with
imperfect characters.
Once more, with feeling!
Don't get me wrong: I'm loving Skyrim, I consider Oblivion to be one of the best games on this generation of
hardware, and I found Fallout 3 to be
somewhat enjoyable. That said, I found the ability to wander - both aimlessly,
and with purpose - in each game's vast, untamed and unpredictable environments
to be the most compelling aspect of each title.
Can you name five characters from Elder Scrolls IV: Oblivion or Fallout 3 without consulting a wiki? Who
are your favourite characters from Bethesda's open wold opuses? Why are you
enjoying/loathing Skyrim?
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